You can choose to create more planetoids with these techniques and fx settings, creating depth (see thumbnail). On the opposite side, draw a large grey circle, set a Multiply blending mode with 40% Opacity and erase edges with a layer mask. Open ‘A 16768.jpg’ and go to Color Range>Select>Highlights, cutting away the white values. Desaturate and copy and paste it into your image.
Place this paint layer in line with your model’s left elbow and then apply a red to black 72% Opacity Overlay gradient. Set the blend mode to Multiply and Angle at -158 degrees. Open ‘iStock_000002112740.jpg’ and copy and paste your bullet holes into your image. Rescale and position on your model’s mid torso. Apply an Overlay blending mode and mask away edges. Duplicate this layer.
Now, with the techniques learnt in steps 9 and 10, paste in other paint images and apply similar Overlay gradient settings. You can affect the lightness of your gradient by having the Layer Style window open and using the Move tool to position the gradient effect. Build up your layers from background to foreground, rescaling and adding a Gaussian Blur effect to create depth of field.
Paint textures in the background will be smaller, and in the foreground they will be larger. Foreground paint elements will have strong Gaussian Blur effects – between 7 to 10px Radius. To create white gloss paint elements, copy, paste and desaturate, apply a White fx Color Overlay, set to a Color blending mode and tweak the image’s Levels. You can use the Warp tool to edit forms at all times.
Select the Eclipse shape tool and holding Shift, drag and create a large, dark red circle. Rasterize this shape and Cmd/Ctrl-click the layer thumbnail. Select a Midtones dodge brush set to 30 to 40% Opacity and apply with a brush size that fits inside your shape. With a smaller soft white brush set at 40% Opacity, apply on top of your dodge brush.
You can also work into shape edges with the same technique, complementing the 3D effect. Much like the paint layers, you can duplicate, rescale and blur these sphere shapes, heightening the depth of field effects. Creating white and black spheres is simple; just paint to light and dark grey rasterised shapes instead of dark red. Editing the Levels can heighten the exposure effects of these shapes.
Now with all the techniques you’ve learnt – cutting out, depth of field and colour adjustments – you can build up intricate elements within your scene, again adding to the depth of field. Try to add elements that create movement and symmetry, much like the fish in the scene. These were copy and pasted in and resized and adjusted with the Warp tool, before adding a red Color Overlay set to Linear Burn blend mode.
Some additional effects will complement the aesthetics of your graphical piece and its intricacy. We have applied a night light stock image set to Screen blending mode. A Colorize Hue/Saturation was applied, integrating with a layer mask. Slight retouching with Dodge and Burn tools and a Smart Sharpen filter was also applied to the final merged layer.