The new CS6 Scripted Pattern options are in harmony with this creative philosophy. These now offer variable styles, which liberate designs from the single-tiled look that was set in earlier versions. Each defines its own method of displaying your pattern.
Brick Fill fixes textures into rows much like brickwork, with Cross Weave also adopting real-world properties, interlinking multiple textures at alternating 90-degree angles. Both these styles introduce alternate tones to your original pattern, however Spiral retains the original colour of your pattern. Random Fill is less organised, offering entirely random effects each time you apply.
Patterns can now be applied to empty layers, maintaining transparency. This means you don’t have to bother with solid backgrounds when layering effects. Unfortunately these presets don’t extend to the Layer Style options.
Parameter control would help adjust looks, applying effects non-destructively in projects. Hopefully we can expect these updates in the near future, but for now we’ll show you how to approach existing scripted styles.
Step 01: Random foreground elements
The Random Fill throws out some cool experimental effects. We’ve created a new pattern using leaf stock, applying this scripted pattern to create a foreground. The selection size you make around your leaf will establish spacing applied in your Random Fill effect.
Step 02: Chequered styles
The Brick Fill option works best when applied with shapes with a hard edge, namely squares and rectangles, saved as a new pattern. This eradicates the annoyance of negative space that appears with other shapes. Stick to four sides and these should interlink nicely.
Step 03: Master the cross weave
Cross Weave styles are very specific, so stick to the fundamental shapes. We’ve created a small gradient shape in CS6, making a selection and saving this as a pattern preset. Once applied using Scripted Patterns>Cross Weave, the effects are quite attractive.