advanced photoshop
Jan
9

Combining 3D and Photoshop

Posted in:
Tips & Tutorials, by The Advanced Photoshop Team

Alex Lanier reveals how he created Smart Objects 2 (Ferrari Escape)

Combining 3D and Photoshop

 

Concept artist and illustrator Alex Lanier used a combination of 3ds Max and Photoshop to create this conceptual image. The key parts of the illustration were first modelled in 3ds Max and he used Mental Ray to render the basic materials and reflections. The renders then went into Photoshop to bring it all together.

The image is the second part of a concept based on Smart Objects in Photoshop, as Lanier explains: “The inspiration for the first illustration and this one came from a quick daydream I had while working on a project and fooling around with the Smart Object features in Photoshop. The daydream was of me walking away from my computer to get something to eat. While I was gone my drawing on the screen along with all of the Photoshop tools came to life causing havoc on my desk. Daydreaming is how a lot of my inspirations for new projects come about.”

 

Step 01: 3ds Max

Combining 3D and Photoshop

I started in 3ds Max to model out the main objects in the scene. This step is where I also determined the camera angle, composition and lighting.
 

Step 02: Basic Scene

Combining 3D and Photoshop

Once I felt satisfied with the composition and lighting, I then added basic materials and textures to differentiate each object.
 

Step 03: Attention to Detail

Combining 3D and Photoshop

I gathered all of my image assets and opened them in Photoshop. I started to photomontage and paint different objects that would go in the composition. I created each object separately in its own file to make sure I paid close attention to detail.
 

Step 04: Composition

Combining 3D and Photoshop

I placed each object in its designated place in order to see if I needed to do any further painting and/or photomontage.
 

Step 05: Depth of Field

Combining 3D and Photoshop

I painted the background much lighter in tone with less detail than the main objects, to create the depth-of-field effect.
 

Step 06: Blending

Combining 3D and Photoshop

I added highlights, motion blurs and colour-corrected each individual object to blend and ground them to the scene.
 

Step 07: Final Effects

Combining 3D and Photoshop

I added final effects like colour filters, lens flares, colour gradients and blown-out areas to finalise the mood of the image.
 

Step 08:Extra Depth

Combining 3D and Photoshop

I still felt I needed something to make the image more dynamic. I created these curved three-dimensional objects that stretch out of the screen to create more depth and energy in the image.