Continue to apply these shapes. You can tweak settings and achieve the looks you want and need. We’ve created a spectrum colour scheme, from red to yellow ochre to green. This just makes the image look a lot more vibrant. Add shapes to the edges of displacement layers, creating a drip effect. Place them behind to create a warped 3D effect. Everything is geared towards improving 3D effects. Don’t forget to revisit the Layer Style>Styles presets you created early and add them to coloured shapes.
With all the main shapes in place continue to detail the image. We’ve scattered smaller shapes in and amongst larger examples as well as away from our model. We’ve also applied coloured lines and all this improves the sense of direction and movement in the image. Smaller details also require our attention and the application of Styles presets. This process ensures lighting is consistent throughout the image and authenticity prevails at all times.
We combined shape layers, blur filters and blending modes to create lighting effects. One way to achieve these looks is to simply duplicate an existing shape layer then apply Motion Blur, setting a high Distance amount. Add either Linear Dodge (Add) or Screen blending modes to these blurred layers. To accentuate the lighting on our model’s chin we’ve created a solid black layer at the top of our stack and applied a Movie Prime Lens Flare. A Motion Blur has been added then a Screen blending mode. We duplicate this layer also, directly applying Hue/Saturation to edit colour.
We’ve created a light particle effect in our background by creating a new layer. Apply a purple to transparent Gradient Tool style this, to the top right corner to the centre of the workspace. Set this layer’s Opacity at 50%. Create a new solid black layer on top of this. Set foreground colour to orange, set background to magenta. Add Filter>Render>Clouds to this layer. Also apply Gaussian Blur and set blending mode to Overlay at 40% Opacity.
Create a new layer on top of the clouds layer and load and apply the supplied Bokeh brush.abr. Activate Shape Dynamics, Scattering and Transfer in the Brush Preset options. Set Spacing up to 100% in the Brush Tip Settings. Apply our brush using yellow ochre and magenta colours then set layer Opacity between 45% and 50%. Finally add Gaussian Blur and Motion Blur to create authentic Bokeh effects.
We want our model’s lip and eye colour to match our other image tones. Add a Selective Color adjustment layer, setting colour option to Neutrals at 20, -10, – 100, 10. Invert the layer mask and paint to the model’s eyes with a soft white brush. Add another Selective Color adjustment layer and first set colour options to Red at -55, 0, 0, 0 then Neutrals at -40, 15, -40 and 5. Invert the layer mask and apply a soft white brush to the lips.