Award-winning digital artist Edvin Puzinkevich has certainly moved around a fair bit during his career and had a variety of jobs. The Latvian-born artist has worked at Unisono in Bahrain as a visualiser and illustrator, at We Are XYZ in San Francisco as a senior creative retoucher and is currently senior retoucher at Vault49 in New York.
This image was created for a competition called Think Eat Save, aimed at highlighting the issue of food waste. “The idea behind the picture is to show that by buying too much food we make it ‘prisoners’ in our fridges,” he explains. “I chose a carrot because the colour of it is reminiscent of prisoners’ clothes in the US.”
This was one of Puzinkevich’s first forays into cartoon-style CGI characters, and he created the image in a mix of Cinema4D and Photoshop, relying on stock photography to get the exact expressions he wanted. “To get the right expression of eyes and lips was essential for this picture… I used stock imagery to bring details in; it saved me a lot of time instead of modelling all of them. The last step was bringing all elements together, which usually takes a lot of [time and] attention to detail.”
Edvin Puzinkevich explains how he created his artwork
CC makes it easier to create with 3D objects
Photoshop has been an essential part of texturising static 3D imagery for a while now, and the 3D updates to Photoshop CC have made this ever easier. You can extrude 3D assets from 2D layers and objects, or import a host of common 3D file types from Blender, Cinema4D. This makes it a cinch to combine 3D and 2D elements for incredibly detailed artwork.